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Miriam Godwinson may be the shrill fundamentalist, but her criticisms of the absurdly dystopian futures being built are not without merit likewise aspects Yang's nihilistic zen are not an unreasonable reaction to how old modes of emotional thinking simply don't work in a world of inhuman technology. But I grew up a bit, read more deeply into what was being said and implied in the world-building, and I think all the factions come out a bit more on balance. When I first played the game, I thought Prokhor Zahkarov was the best because technology rules. The challenge I'm trying to meet is to make that player archetype appreciate a bit about what the Luddic Church believes in, for instance.Ī model for this might be Sid Meier's Alpha Centauri. The sort of person who plays Starsector is going to find it a lot easier to identify with a technologically advanced, militaristic faction because they bought the game to fly spaceships and shoot lasers. This is also partly in reaction to what I expect of players.
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I mean, I think I find all of the factions that exist in the game as objectionable somehow in terms of my real-life views, but the point is to find a way for them to make sense to themselves and express a point of view that makes them appealing and sensible in their context. I try to make all of the factions compelling in their own way. Maybe it'd feel creatively compromised, or didactic, or something along those lines. And I might even be a bit uncomfortable if I were to make a "Mary Sue" faction. Honestly, I don't think it's possible for me to choose.